Super Mario World 2: Yoshi's Island

yoshi's island Despite its title, this game serves as a prequel to all other games within the established Mario Bros timeline. While featuring Nintendo's trademark Mario character, the game's graphics and gameplay differed from all previous Mario games in that players control various Yoshi dinosaurs rather than Mario himself, who appears as a helpless infant.

The main goal for each level of Yoshi's Island is to reach that level's end with Baby Mario safely on Yoshi's back. Baby Mario is then transferred to the back of a differently-colored Yoshi, who will carry him through the next level.

The game uses the Super FX 2 microchip to create sprite scaling, polygon effects, and pre-32-bit computer effects that are relatively advanced for a SNES game. The game's unique graphical style is said to have resulted from a conflict with Nintendo's internal evaluation committee; impressed by the recently released Donkey Kong Country, which sported pre-rendered graphics, they ordered the game's producer, Shigeru Miyamoto, to move the visuals in this direction.

Game Details

Release Date:

January 1, 1996


Super Nintendo






Nintendo Power - 8.4

Nintendo Land - 9.2